//==============================================================================
// Prodromos_anim.txt
//==============================================================================

import Spear_defines_anim.txt
import Greek_Cavalry_Shield_anim.txt

//==============================================================================
define Head
{
   SetSelector
   {
      TechLogic none/Medium Cavalry/Heavy Cavalry/Champion Cavalry
      set hotspot
      {
         version
         {
            Visual Cavalry G Prodromos Head Standard
         }
      }
      set hotspot
      {
         version
         {
            Visual Cavalry G Prodromos Head Copper
         }
      }
      set hotspot
      {
         version
         {
            Visual Cavalry G Prodromos Head Bronze
         }
      }
      set hotspot
      {
         version
         {
            Visual Cavalry G Prodromos Head Iron
         }
      }
   }
}

//==============================================================================
define blood
{
   SetSelector none 
   {
      set hotspot
      {
         version
         {
          Visualparticle sfx a blood spurt
         }
      }
   }
}

//==============================================================================
anim Bored
{
   SetSelector
   {
      TechLogic none/Medium Cavalry/Heavy Cavalry/Champion Cavalry
      set hotspot
      {
         version
         {
				Visual Cavalry G Prodromos_BoredA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag SpecificSoundSet 0.40 true HorseBored checkVisible 
//-- end auto generated section
				connect RightHand Spear hotspot
				connect LeftForearm GreekCavalryShield hotspot
				Connect TopOfHead Head hotspot
         }
         version
         {
				Visual Cavalry G Prodromos_BoredB
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag SpecificSoundSet 0.40 true HorseBored checkVisible 
//-- end auto generated section
				connect RightHand Spear hotspot
				connect LeftForearm GreekCavalryShield hotspot
				Connect TopOfHead Head hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Cavalry G Prodromos_BoredA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag SpecificSoundSet 0.40 true HorseBored checkVisible 
//-- end auto generated section
				ReplaceTexture Cavalry G Prodromos Standard/Cavalry G Prodromos Copper
				ReplaceTexture Cavalry G Prodromos Horse Standard/Cavalry G Prodromos Horse Copper
				connect RightHand Spear hotspot
				connect LeftForearm GreekCavalryShield hotspot
				Connect TopOfHead Head hotspot
         }
         version
         {
				Visual Cavalry G Prodromos_BoredB
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag SpecificSoundSet 0.40 true HorseBored checkVisible 
//-- end auto generated section
				ReplaceTexture Cavalry G Prodromos Standard/Cavalry G Prodromos Copper
				ReplaceTexture Cavalry G Prodromos Horse Standard/Cavalry G Prodromos Horse Copper
				connect RightHand Spear hotspot
				connect LeftForearm GreekCavalryShield hotspot
				Connect TopOfHead Head hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Cavalry G Prodromos_BoredA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag SpecificSoundSet 0.40 true HorseBored checkVisible 
//-- end auto generated section
				ReplaceTexture Cavalry G Prodromos Standard/Cavalry G Prodromos Bronze
				ReplaceTexture Cavalry G Prodromos Horse Standard/Cavalry G Prodromos Horse Bronze
				connect RightHand Spear hotspot
				connect LeftForearm GreekCavalryShield hotspot
				Connect TopOfHead Head hotspot
         }
         version
         {
				Visual Cavalry G Prodromos_BoredB
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag SpecificSoundSet 0.40 true HorseBored checkVisible 
//-- end auto generated section
				ReplaceTexture Cavalry G Prodromos Standard/Cavalry G Prodromos Bronze
				ReplaceTexture Cavalry G Prodromos Horse Standard/Cavalry G Prodromos Horse Bronze
				connect RightHand Spear hotspot
				connect LeftForearm GreekCavalryShield hotspot
				Connect TopOfHead Head hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Cavalry G Prodromos_BoredA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag SpecificSoundSet 0.40 true HorseBored checkVisible 
//-- end auto generated section
				ReplaceTexture Cavalry G Prodromos Standard/Cavalry G Prodromos Iron
				ReplaceTexture Cavalry G Prodromos Horse Standard/Cavalry G Prodromos Horse Iron
				connect RightHand Spear hotspot
				connect LeftForearm GreekCavalryShield hotspot
				Connect TopOfHead Head hotspot
         }
         version
         {
				Visual Cavalry G Prodromos_BoredB
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag SpecificSoundSet 0.40 true HorseBored checkVisible 
//-- end auto generated section
				ReplaceTexture Cavalry G Prodromos Standard/Cavalry G Prodromos Iron
				ReplaceTexture Cavalry G Prodromos Horse Standard/Cavalry G Prodromos Horse Iron
				connect RightHand Spear hotspot
				connect LeftForearm GreekCavalryShield hotspot
				Connect TopOfHead Head hotspot
         }
      }
   }
}

//==============================================================================
anim Walk
{
   SetSelector
   {
      TechLogic none/Medium Cavalry/Heavy Cavalry/Champion Cavalry
      set hotspot
      {
         version
         {  
				Visual Cavalry G Prodromos_WalkA
				connect RightHand Spear hotspot
				connect LeftForearm GreekCavalryShield hotspot
				Connect TopOfHead Head hotspot
				tag FootstepLeft 0.00 true   
				tag FootstepRight 0.50 true   
				tag FootstepLeft 0.20 true   
				tag FootstepRight 0.75 true
         }
      }
      set hotspot
      {
         version
         {
				Visual Cavalry G Prodromos_WalkA
				ReplaceTexture Cavalry G Prodromos Standard/Cavalry G Prodromos Copper
				ReplaceTexture Cavalry G Prodromos Horse Standard/Cavalry G Prodromos Horse Copper
				connect RightHand Spear hotspot
				connect LeftForearm GreekCavalryShield hotspot
				Connect TopOfHead Head hotspot
				tag FootstepLeft 0.00 true   
				tag FootstepRight 0.50 true   
				tag FootstepLeft 0.20 true   
				tag FootstepRight 0.75 true

         }
      }
      set hotspot
      {
         version
         {
				Visual Cavalry G Prodromos_WalkA
				ReplaceTexture Cavalry G Prodromos Standard/Cavalry G Prodromos Bronze
				ReplaceTexture Cavalry G Prodromos Horse Standard/Cavalry G Prodromos Horse Bronze
				connect RightHand Spear hotspot
				connect LeftForearm GreekCavalryShield hotspot
				Connect TopOfHead Head hotspot
				tag FootstepLeft 0.00 true   
				tag FootstepRight 0.50 true   
				tag FootstepLeft 0.20 true   
				tag FootstepRight 0.75 true

         }
      }
      set hotspot
      {
         version
         {
				Visual Cavalry G Prodromos_WalkA
				ReplaceTexture Cavalry G Prodromos Standard/Cavalry G Prodromos Iron
				ReplaceTexture Cavalry G Prodromos Horse Standard/Cavalry G Prodromos Horse Iron
				connect RightHand Spear hotspot
				connect LeftForearm GreekCavalryShield hotspot
				Connect TopOfHead Head hotspot
				tag FootstepLeft 0.00 true   
				tag FootstepRight 0.50 true   
				tag FootstepLeft 0.20 true   
				tag FootstepRight 0.75 true
         }
      }
   }
}

//==============================================================================
anim Death
{
   SetSelector
   {
      TechLogic none/Medium Cavalry/Heavy Cavalry/Champion Cavalry
      set hotspot
      {
         version
         {
				Visual Cavalry G Prodromos_DeathA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag SpecificSoundSet 0.61 false HeavyFall checkVisible 
//-- end auto generated section
				connect RightHand Spear hotspot
				connect LeftForearm GreekCavalryShield hotspot
				Connect TopOfHead Head hotspot
                                Connect TopOfHead Blood hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Cavalry G Prodromos_DeathA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag SpecificSoundSet 0.61 false HeavyFall checkVisible 
//-- end auto generated section
				ReplaceTexture Cavalry G Prodromos Standard/Cavalry G Prodromos Copper
				ReplaceTexture Cavalry G Prodromos Horse Standard/Cavalry G Prodromos Horse Copper
				connect RightHand Spear hotspot
				connect LeftForearm GreekCavalryShield hotspot
				Connect TopOfHead Head hotspot
                                Connect TopOfHead Blood hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Cavalry G Prodromos_DeathA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag SpecificSoundSet 0.61 false HeavyFall checkVisible 
//-- end auto generated section
				ReplaceTexture Cavalry G Prodromos Standard/Cavalry G Prodromos Bronze
				ReplaceTexture Cavalry G Prodromos Horse Standard/Cavalry G Prodromos Horse Bronze
				connect RightHand Spear hotspot
				connect LeftForearm GreekCavalryShield hotspot
				Connect TopOfHead Head hotspot
                                Connect TopOfHead Blood hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Cavalry G Prodromos_DeathA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag SpecificSoundSet 0.61 false HeavyFall checkVisible 
//-- end auto generated section
				ReplaceTexture Cavalry G Prodromos Standard/Cavalry G Prodromos Iron
				ReplaceTexture Cavalry G Prodromos Horse Standard/Cavalry G Prodromos Horse Iron
				connect RightHand Spear hotspot
				connect LeftForearm GreekCavalryShield hotspot
				Connect TopOfHead Head hotspot
                                Connect TopOfHead Blood hotspot
         }
      }
   }
}

//==============================================================================
anim Idle
{
   SetSelector
   {
      TechLogic none/Medium Cavalry/Heavy Cavalry/Champion Cavalry
      set hotspot
      {
         version
         {
				Visual Cavalry G Prodromos_IdleA
				connect RightHand Spear hotspot
				connect LeftForearm GreekCavalryShield hotspot
				Connect TopOfHead Head hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Cavalry G Prodromos_IdleA
				ReplaceTexture Cavalry G Prodromos Standard/Cavalry G Prodromos Copper
				ReplaceTexture Cavalry G Prodromos Horse Standard/Cavalry G Prodromos Horse Copper
				connect RightHand Spear hotspot
				connect LeftForearm GreekCavalryShield hotspot
				Connect TopOfHead Head hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Cavalry G Prodromos_IdleA
				ReplaceTexture Cavalry G Prodromos Standard/Cavalry G Prodromos Bronze
				ReplaceTexture Cavalry G Prodromos Horse Standard/Cavalry G Prodromos Horse Bronze
				connect RightHand Spear hotspot
				connect LeftForearm GreekCavalryShield hotspot
				Connect TopOfHead Head hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Cavalry G Prodromos_IdleA
				ReplaceTexture Cavalry G Prodromos Standard/Cavalry G Prodromos Iron
				ReplaceTexture Cavalry G Prodromos Horse Standard/Cavalry G Prodromos Horse Iron
				connect RightHand Spear hotspot
				connect LeftForearm GreekCavalryShield hotspot
				Connect TopOfHead Head hotspot
         }
      }
   }
}

//==============================================================================
anim Attack
{
   SetSelector
   {
      TechLogic none/Medium Cavalry/Heavy Cavalry/Champion Cavalry
      set hotspot
      {
         version
         {
				Visual Cavalry G Prodromos_AttackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag Attack 0.37 true   
            tag GenericSound 0.40 true   
//-- end auto generated section
				connect RightHand Spear hotspot
				connect LeftForearm GreekCavalryShield hotspot
				Connect TopOfHead Head hotspot
         }
         version
         {
				Visual Cavalry G Prodromos_AttackB
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag Attack 0.71 true   
            tag GenericSound 0.40 true   
//-- end auto generated section
				connect RightHand Spear hotspot
				connect LeftForearm GreekCavalryShield hotspot
				Connect TopOfHead Head hotspot
         }
         version
         {
				Visual Cavalry G Prodromos_AttackC
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag Attack 0.63 true   
            tag GenericSound 0.40 true   
//-- end auto generated section
				connect RightHand Spear hotspot
				connect LeftForearm GreekCavalryShield hotspot
				Connect TopOfHead Head hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Cavalry G Prodromos_AttackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag Attack 0.37 true   
            tag GenericSound 0.40 true   
//-- end auto generated section
				ReplaceTexture Cavalry G Prodromos Standard/Cavalry G Prodromos Copper
				ReplaceTexture Cavalry G Prodromos Horse Standard/Cavalry G Prodromos Horse Copper
				connect RightHand Spear hotspot
				connect LeftForearm GreekCavalryShield hotspot
				Connect TopOfHead Head hotspot
         }
         version
         {
				Visual Cavalry G Prodromos_AttackB
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag Attack 0.71 true   
            tag GenericSound 0.40 true   
//-- end auto generated section
				ReplaceTexture Cavalry G Prodromos Standard/Cavalry G Prodromos Copper
				ReplaceTexture Cavalry G Prodromos Horse Standard/Cavalry G Prodromos Horse Copper
				connect RightHand Spear hotspot
				connect LeftForearm GreekCavalryShield hotspot
				Connect TopOfHead Head hotspot
         }
         Version
         {
				Visual Cavalry G Prodromos_AttackC
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag Attack 0.63 true   
            tag GenericSound 0.40 true   
//-- end auto generated section
				ReplaceTexture Cavalry G Prodromos Standard/Cavalry G Prodromos Copper
				ReplaceTexture Cavalry G Prodromos Horse Standard/Cavalry G Prodromos Horse Copper
				connect RightHand Spear hotspot
				connect LeftForearm GreekCavalryShield hotspot
				Connect TopOfHead Head hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Cavalry G Prodromos_AttackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag Attack 0.37 true   
            tag GenericSound 0.40 true   
//-- end auto generated section
				ReplaceTexture Cavalry G Prodromos Standard/Cavalry G Prodromos Bronze
				ReplaceTexture Cavalry G Prodromos Horse Standard/Cavalry G Prodromos Horse Bronze
				connect RightHand Spear hotspot
				connect LeftForearm GreekCavalryShield hotspot
				Connect TopOfHead Head hotspot
         }
         version
         {
				Visual Cavalry G Prodromos_AttackB
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag Attack 0.71 true   
            tag GenericSound 0.40 true   
//-- end auto generated section
				ReplaceTexture Cavalry G Prodromos Standard/Cavalry G Prodromos Bronze
				ReplaceTexture Cavalry G Prodromos Horse Standard/Cavalry G Prodromos Horse Bronze
				connect RightHand Spear hotspot
				connect LeftForearm GreekCavalryShield hotspot
				Connect TopOfHead Head hotspot
         }
         version
         {
				Visual Cavalry G Prodromos_AttackC
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag Attack 0.63 true   
            tag GenericSound 0.40 true   
//-- end auto generated section
				ReplaceTexture Cavalry G Prodromos Standard/Cavalry G Prodromos Bronze
				ReplaceTexture Cavalry G Prodromos Horse Standard/Cavalry G Prodromos Horse Bronze
				connect RightHand Spear hotspot
				connect LeftForearm GreekCavalryShield hotspot
				Connect TopOfHead Head hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Cavalry G Prodromos_AttackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag Attack 0.37 true   
            tag GenericSound 0.40 true   
//-- end auto generated section
				ReplaceTexture Cavalry G Prodromos Standard/Cavalry G Prodromos Iron
				ReplaceTexture Cavalry G Prodromos Horse Standard/Cavalry G Prodromos Horse Iron
				connect RightHand Spear hotspot
				connect LeftForearm GreekCavalryShield hotspot
				Connect TopOfHead Head hotspot
         }
         version
         {
				Visual Cavalry G Prodromos_AttackB
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag Attack 0.71 true   
            tag GenericSound 0.40 true   
//-- end auto generated section
				ReplaceTexture Cavalry G Prodromos Standard/Cavalry G Prodromos Iron
				ReplaceTexture Cavalry G Prodromos Horse Standard/Cavalry G Prodromos Horse Iron
				connect RightHand Spear hotspot
				connect LeftForearm GreekCavalryShield hotspot
				Connect TopOfHead Head hotspot
         }
         version
         {
				Visual Cavalry G Prodromos_AttackC
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag Attack 0.63 true   
            tag GenericSound 0.40 true   
//-- end auto generated section
				ReplaceTexture Cavalry G Prodromos Standard/Cavalry G Prodromos Iron
				ReplaceTexture Cavalry G Prodromos Horse Standard/Cavalry G Prodromos Horse Iron
				connect RightHand Spear hotspot
				connect LeftForearm GreekCavalryShield hotspot
				Connect TopOfHead Head hotspot
         }
      }
   }
}

//==============================================================================
anim Flail
{
   SetSelector
   {
      TechLogic none/Medium Cavalry/Heavy Cavalry/Champion Cavalry
      set hotspot
      {
         version
         {
				Visual Cavalry G Prodromos_FlailA
				connect RightHand Spear hotspot
				connect LeftForearm GreekCavalryShield hotspot
				Connect TopOfHead Head hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Cavalry G Prodromos_FlailA
				ReplaceTexture Cavalry G Prodromos Standard/Cavalry G Prodromos Copper
				ReplaceTexture Cavalry G Prodromos Horse Standard/Cavalry G Prodromos Horse Copper
				connect RightHand Spear hotspot
				connect LeftForearm GreekCavalryShield hotspot
				Connect TopOfHead Head hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Cavalry G Prodromos_FlailA
				ReplaceTexture Cavalry G Prodromos Standard/Cavalry G Prodromos Bronze
				ReplaceTexture Cavalry G Prodromos Horse Standard/Cavalry G Prodromos Horse Bronze
				connect RightHand Spear hotspot
				connect LeftForearm GreekCavalryShield hotspot
				Connect TopOfHead Head hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Cavalry G Prodromos_FlailA
				ReplaceTexture Cavalry G Prodromos Standard/Cavalry G Prodromos Iron
				ReplaceTexture Cavalry G Prodromos Horse Standard/Cavalry G Prodromos Horse Iron
				connect RightHand Spear hotspot
				connect LeftForearm GreekCavalryShield hotspot
				Connect TopOfHead Head hotspot
         }
      }
   }
}
